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Mors Kaverns

This is a level design project that was developed over a semester at UBALT.

I wanted the level to have a stylized feel to it, similar to what gamers would find in World of Warcraft or The Elder Scrolls series.

All assets were created in Zbrush, retoplogized in Zbrush, then baked normals/textures in Zbrush as well. I wanted to make it a challenge to see if I can truly just use Zbrush as a main modeling program and avoid using other modeling programs like Blender, Maya, or 3DSmax. I did use Substance painter to start baking high poly models onto low poly models, but I found a quicker work flow in Zbrush that worked for me for this project.

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